Contact me: JordanSliz@gmail.com

  • Particle - Pack 1 Spread
  • JordanSliz_DoodwareSillyKittyUI2012
  • JordanSliz_DoodwareAssets2011
  • JordanSliz_DoodwareKitten2011
  • JordanSliz_UIExamples2011
  • JordanSliz_TearTheBlood2011
  • JordanSliz_ALongWayHome2011
  • JordanSliz_Breeze_HairInProgress

Latest

Premade Assets Available – Particles

I am now selling packages of premade game assets.  From realistic particles for effects, which you can use with any game engine, to symbols in many aesthetics, so you can make your own buttons and rewards.

All assets are 512×512 pixels, and come in .PNG format, unless otherwise requested.  Pricing is as follows:

Realistic Particle Packs – Inanimate – Fire, Smoke, Water and Snow, Dirt and Mud, Blood and Gore, Rain and Lightning, Magic

  • One Pack – 7 Particles = $10
  • Two Packs – 14 Particles = $15
  • All Seven Packs – 49 Particles = $35

Symbols – Flat, Gel, Metallics, Assorted Animal Prints – Rimmed or Basic Edge

Shapes Included – Circle, Triangle, Square, Pentagon, Hexagon, Octogon, Decagon, Torus, Cross, Heart, Star

  • Pack – Single Color = $25
  • Pack – Mixed Colors (No Choice Per Shape) = $10
  • Pack – Mixed Colors (One Choice Per Shape) = $15
  • Pack – Mixed Colors (Two Choices Per Shape) = $25

Customization available at standard hourly rates.  Purchases made through PayPal, where payment fees may apply.  For more information, please email your questions and/or orders to: jordansliz@gmail.com

 

 

Particle sets available:

 

 

 

 

 

 

 

 

Another UI, For Your Viewing Pleasure!

This is the start screen for the game Silly Kitty (TM), for which I did animation, UI, and illustration.  I hope you enjoy it.

Image

The Cutest Kitten, cont’d.

Environment assets from the same project.

The Cutest Kitten

This is a character from an upcoming game that I did the artwork for. The original design is based on what was given to me when I started the project, which I cleaned up and animated. I then extrapolated that into the full aesthetic for the game, including other characters, and a whole set of environments, which I will show in the next posts, as my producer clears them. :D

Updates!, cont’d.

And another piece from the same game, this one the in-game menu:

Updates!

I have been busy as all get-out, for the last couple of months, but I have some great things to show you guys from projects that are soon to hit the market, in the next month or two. (fingers crossed)

The producers have asked me to remove the titles for the work, for now, so I’ll just be showing assets and such.  Here is a piece from a beautiful Japanese-themed UI, which, in the final version, sways and moves ever so slowly:

Image

I’m ALSO a user interface designer…

For all of those potential clients who would like examples of my ability with UI design, I spent the afternoon throwing together a collection of examples of different aesthetics I can produce. I did two buttons for full-res Flash, along with launcher icons for both iPhone 4 and Android systems. There’s also some clean, contemporary basic buttons, just so you know I can handle glossy internet stuff. And finally, there’s a static shot of an elegant, animated Flash-based UI menu I did, in which the binary code flows downward and acts as a mask for the menu category words, and the ring around the power button seethes with energy. (Can’t show the animated version, due to an NDA.) Hope this answers any questions you guys have had about my aptitude in this part of the field. And remember, this is just a sampling. I am a creator, and I can come up with something truly extraordinary for whatever kind of project you’re working on, be it a game, a website, or whatever. I even do print-resolution work for magazines and other publications, so if you need work for your next book’s cover, hit me up.

Tonight or in the morning, I’ll be posting a little bit of 2D asset work for you to check out.

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