This girl is nicknamed ‘Breeze.’ She’s a mercenary mage, and part of a huge story that I’ve been working on for several years that is one of several pet projects I would love eventually to turn into a fully-fledged game franchise. This is the 4th or 5th edition of her concept, and a fair margin superior than those before. Subtlety wins the day, here. Her features are beautiful, perhaps Palestinian, but not distracting. Her outfit is feminine, utilitarian, lightweight; with no fuss, no trinkets, no fantasy surrounding her magics. And there’s something in her expression that shows so deeply the soul she carries: present, melancholy, and dutiful, aware of her talents and business, but still capable of happiness, despite the fact that she’s a man-killer. Very much reminds me of a less monotone Kenshin Himura.